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ABOUT US

INDIEDEV - GAMEDEV 

 

August 12, 2016

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August 29, 2016

WHO ARE WE ?

We Are Bots Studio (http://www.wearebots.fr/) is a young video game development studio based near Paris, founded in 2015 by Adrien UFFERTE, with a simple purpose: having a total freedom on the creative process and making sure that the team is deeply passionate and engaged in producing the best games possible.

A...

August 12, 2016

Additions :

- Leaderboard system*: At the end of each game you can save your score. The longer you will survive, the better your ranking will be. Every day, every hour, every minute is important to win a place in the top.

You can find the leaderboard panel in the starting booth and in the communications room.

There is 3 butt...

July 21, 2016

Additions :

- New room : R22-Cockpit 

- Added broken FX on Navigation Computers in R22-Cockpit

- Added particle and changed material of Acrycine Remover FX

- If a room is on fire AND has more than 1 open breach, the temperature will not drop down. Instead, the temperature will just rise slower because it was disturbing to hav...

June 7, 2016

GAMEPLAY

New gameplay/feedback: hologram panels now appear near broken objects to let you understand easily what materials you need to repair them with. The Hologram is always visible for the player (360 degree rotation)

GRAPHIC

- Added door junction for some Big Doors that were misplaced.

- Hologram in R54 now have a spawn...

May 24, 2016

Patch note 0.94: patch note on steam

GAMEPLAY

- All circuit breakers are correctly set as containers.

- Renamed Inputs : "Log Switch" becomes "Log Toggle", "Mouse 1" becomes "Interact" and "Mouse 0" becomes "Transfer Object".

- You can return from New Game and Load Game menus by pressing escape.

GRAPHIC

- Updated lighting for a...

May 19, 2016

It was unanimously (minus one vote) that the team of We Are Bots Studio chose to rename our beloved game into «DRIFT INTO ETERNITY».

This new name will not only avoid any confusion with Hull Breach — the card game by our friends at NSBG (Not-So-Broken Game), with which, by the way, we still hope to collaborate in the near...

May 9, 2016

Patch note 0.93.4 on steam

GAMEPLAY

-2 New inputs for taking a stack of objects or half a stack. Can be rebinded in the Inputs Options. 

GRAPHIC

-New Special Effects for heat environnement.

-New Special Effects for cold environnement.

-Broken FX will disappear as intended when repairing.

-Added a little smoke on the broken FX of...

April 30, 2016

Patch note 0.93.1available on steam

GAMEPLAY

-New room added: R27-Infirmary. Can spawn 2 times. All containers in this room are currently empty (work in progress).  

-New Weight carrying system. You can now hurt yourself if you carry too much! Weight overload will be signaled by a LogIcon and the weight turning red in invent...

April 25, 2016

New Save System:

Entierely new save system with tree diagram representing relation between each save. Your current saves will have to be deleted (sorry about that), the save system should be definitive next satursday.

From now, when you save a game, you create some kind of « space time » save point. Which means th...

April 21, 2016

Patch note v0.93: patch note on steam

GAMEPLAY

- New window when launching new game to confirm profile selection if this profile already contains saves. WORK IN PROGRESS!

- Wounds will no more be "Unknown". Only diseases will. Also, LogIcon will directly display the name of the new wound:

- Breach Icon changed. Now displays t...

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