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HULL BREACH 0.93.1 & 0.93.2

April 30, 2016

Patch note 0.93.1available on steam

 

GAMEPLAY

-New room added: R27-Infirmary. Can spawn 2 times. All containers in this room are currently empty (work in progress).  

-New Weight carrying system. You can now hurt yourself if you carry too much! Weight overload will be signaled by a LogIcon and the weight turning red in inventory. 

-Overall rework of the diseases and wounds system : Some wounds can become permanent & New wounds related to breaches repair. 

-Increased chances of getting a "Burn" wound while standing in a room on fire. 

 

GRAPHIC

-Log graphics updated. 

 -Added bluelights on the R05-Cabin bed. Now the screen looks a lot more "alive".

-The camera will now lock upon clicking the "New Game" button. 

-Save Tooltips will now display a different background AND icon color if the related characteristic drops under 50%. 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

-Pillows on the R05-Cabin bed have reworked. More pillows, more random positions, more random rotations. 

-R28 - Laboratory layout has changed. 

 

 

Patch note 0.93.2 available on steam

 

GAMEPLAY

-Fire will turn objects in containers into ashes every night (Number of objects destroyed this way depend on the importance of the fire, up to 50!). If fire destroys water, the fire will be decreased. 

-New machine in R27 - Infirmary : the diagnosis machine. It will make you know how many health you have left (works as body scanner and medpod, will make you lose 15 minutes of ingame time). 

-R27 - Infirmary has now containers full of objects. 

-Cabins doors numbers are now placed in a logical order. 

-Diseases and Wounds are now sorted by severity, then by type, and finally by name. 

 

GRAPHIC

-Many UI of the main menu have been updated with new graphics. 

-New hologram in R54 - Communication Room 

-Lighting updated for all rooms. 

-Highlited buttons "return" and "clear profile" when cursor hover 

 

 

Thank you to all future survivors for your unconditional support!

 

 

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